YataLogic’s analysis
The key point of this case
Turns the user’s avatar and dangerous counterparts into characters, allowing safety rules to be practiced as situational decisions.
From official information
Officially documented uses
- Interland is an online game for practicing key lessons in digital citizenship and safety
- Children practice skills alongside Internauts while dealing with hackers, phishers, oversharers and bullies
- The game has areas covering sharing, assessing truth, protecting secrets and kindness
YataLogic’s view of the challenge
Which challenge does this relate to?
People may know internet-safety principles but struggle to decide which choice is safe in actual situations involving sharing, misinformation, passwords or bullying.
Roles identified by YataLogic
The character’s job
- Act as the user’s avatar to carry out safety choices
- Turn threats and other people into characters to make situations concrete
- Let users simulate choices and consequences within the game
Application ideas from YataLogic
How could another business apply this?
Turn safety or customer-service rules into practice: observe a situation, choose an action and check the result.
Where is it used?
Official browser-based Interland game
What could you measure?
These are example measures for your own application, not reported performance figures from the featured company.
- Can choose what to share and with whom
- Can choose the next action when faced with deceptive approaches or warning signs
Sources
- View the official page (opens in a new tab)beinternetawesome.withgoogle.com
Source checked: 2026-09-02
Status documented in the source: Current example
