The conclusion first

Simply adding a character does not necessarily make an explanation clearer. Give it a job: guiding where to look, showing a sequence or putting questions into words.

What is known
Studies of on-screen educational characters, anthropomorphic materials, meaningful pointing and specific questions have reported small to moderate positive differences in learning outcomes.
Conditions
Assign one job on each screen
What remains unknown
The direct effect of a character in corporate sales materials on understanding remains unclear.

What research tells us relatively clearly

Studies of on-screen educational characters, anthropomorphic materials, meaningful pointing and specific questions have reported small to moderate positive differences in learning outcomes.

Which conditions seem important?

  • Assign one job on each screen
  • Place important information where the character points
  • Reduce the information shown at once and divide explanations into steps
  • After an analogy, show how it corresponds to the actual mechanism

Representative studies

What was compared, and what changed? Read the findings together with the participants and conditions. YataLogic’s practical interpretations are distinguished from the study results.

Varies by condition and measureResearch in a related field

Learning guides show potential

A review of research on educational guides reported small positive differences across multiple analyses of learning outcomes. However, the optimal design conditions remain unsettled.

What did the study compare?
A review of research in which educational characters and similar agents guide learning
What was measured?
Learning outcomes, motivation and related measures
Participants or setting
17 reviews, including 7 meta-analyses
What this does not establish

These are educational settings. They do not directly demonstrate the effect of placing a character in corporate sales materials.

YataLogic’s interpretation: Define the explanatory task and test whether it supports understanding of your own content.

Read the study details(Learning guides show potential)
Study design
Umbrella review
Comparison and conditions
Synthesis of reviews on pedagogical agents
Measures
Learning outcomes, motivation and related measures
Main findings
Among 17 reviews, all 7 meta-analyses addressing learning outcomes reported significant positive effects. Design conditions remain unsettled.
Key figures (scales differ between studies)
17 reviews; 7 meta-analyses
What can be said
Pedagogical agents appear to have a small positive average effect on learning.
Important limitations
This is not a direct effect of characters in corporate sales materials.
Go to notes on statistics and research methods ↓

Schroeder, N. L., Davis, R. O., & Yang, E.(2025)

Designing and Learning With Pedagogical Agents: An Umbrella Review

Journal of Educational Computing Research

View the original paper or source (external site; opens in a new tab)
Positive difference under these conditionsResearch in a related field

Give the subject of the explanation a face or role

Research that gives the subject of learning materials human-like features, such as a face, reported positive average differences in comprehension, retention and application to other problems.

What did the study compare?
Materials personifying the subject with a face versus materials without that presentation
What was measured?
Comprehension, retention and application to other problems
Participants or setting
13 articles; 33 experiments
What this does not establish

These studies did not simply place a mascot beside a company logo. The statistics are not improvement percentages.

YataLogic’s interpretation: Consider this approach when explaining what each component does within a system.

Read the study details(Give the subject of the explanation a face or role)
Study design
Systematic review and meta-analysis
Comparison and conditions
Facial anthropomorphic materials versus non-anthropomorphic materials
Measures
Comprehension, retention and transfer
Main findings
Positive pooled effects on comprehension, retention and transfer.
Key figures (scales differ between studies)
Transfer SMD=.28; retention=.31; comprehension=.46
What can be said
Personifying the subject being explained may support understanding in some situations.
Important limitations
SMD=.46 does not mean a 46% improvement. These are not studies of a mascot beside a company logo.
Go to notes on statistics and research methods ↓

Liu, K., & Su, P.(2024)

Effectiveness of facial anthropomorphism design for improving multimedia learning outcomes: systematic review and meta-analysis

Smart Learning Environments

View the original paper or source (external site; opens in a new tab)
Positive difference under these conditionsResearch in a related field

Point to where people should look

Research on on-screen instructors’ movements reported small positive differences in retention and transfer from meaningful pointing and similar gestures. The task of indicating relevant information is a useful reference.

What did the study compare?
Research on lessons where on-screen instructors use meaningful pointing and similar gestures
What was measured?
Retention, transfer to other problems and visual attention
Participants or setting
83 articles; 662 effect sizes
What this does not establish

These studies concern on-screen instructors, not a direct test of static corporate characters.

YataLogic’s interpretation: Consider placing the most important information where the character points.

Read the study details(Point to where people should look)
Study design
Three-level meta-analysis
Comparison and conditions
On-screen instructors using meaningful deictic gestures
Measures
Retention, transfer and fixation
Main findings
Deictic gestures had small positive effects on retention and transfer.
Key figures (scales differ between studies)
Retention g=.28; transfer g=.31
What can be said
Pointing and gaze may signal which information to attend to.
Important limitations
This is not a direct test of static corporate characters.
Go to notes on statistics and research methods ↓

Li, W., Kuang, Z., Leng, X., Mayer, R. E., & Wang, F.(2024)

Role of Gesturing Onscreen Instructors in Video Lectures: A Set of Three-level Meta-analyses on the Embodiment Effect

Educational Psychology Review

View the original paper or source (external site; opens in a new tab)

Additional studies considered

Positive difference under these conditionsResearch in a related field

Specific questions establish what to check

Research in computer-based learning found that specific prompts to examine one’s learning approach and understanding supported learning processes and outcomes.

What did the study compare?
Learning studies using prompts to check one’s learning approach and understanding
What was measured?
Self-directed learning and learning outcomes
Participants or setting
Experimental research on computer-based learning
What this does not establish

These studies examine prompts themselves. It is unclear whether having a character ask the questions adds an effect.

YataLogic’s interpretation: Consider having a character briefly ask questions that readers are likely to have.

Read the study details(Specific questions establish what to check)
Study design
Meta-analysis
Comparison and conditions
Metacognitive prompts
Measures
Self-regulated learning and learning outcomes
Main findings
Specific prompts showed positive effects.
Key figures (scales differ between studies)
Self-regulation g=.50; learning outcomes g=.40
What can be said
Questions clarify which issues readers should check.
Important limitations
This is an effect of questions, not an additional effect specific to characters.
Go to notes on statistics and research methods ↓

Guo, L.(2022)

Using metacognitive prompts to enhance self-regulated learning and learning outcomes: A meta-analysis of experimental studies in computer-based learning environments

Journal of Computer Assisted Learning

View the original paper or source (external site; opens in a new tab)

Studies without positive results and other cautions

Some analyses found almost no difference in cognitive load during learning, and some experiments found no difference in comprehension when animation was added.

No clear difference foundResearch in a related field

Adding a guide may not reduce mental effort

An analysis of pedagogical agents found a very small average difference in perceived cognitive load during learning. Many comparisons showed no clear difference.

What did the study compare?
Conditions with versus without a pedagogical agent and related comparisons
What was measured?
Perceived cognitive load while learning
Participants or setting
24 articles; 37 comparisons
What this does not establish

Adding an agent alone cannot be assumed to reduce cognitive load. Some numerical inconsistencies in the original paper require caution with the details.

YataLogic’s interpretation: When adding a character, avoid excessive repetition of the same information across text, audio and movement.

Read the study details(Adding a guide may not reduce mental effort)
Study design
Meta-analysis
Comparison and conditions
Comparisons including pedagogical agents present versus absent
Measures
Cognitive load
Main findings
The overall effect was small and nearly negligible; 23 of 37 comparisons showed no significant difference.
Key figures (scales differ between studies)
g=-.053; 24 articles; 37 comparisons
What can be said
Simply adding a character does not reduce cognitive load.
Important limitations
Some inconsistencies in the original paper’s confidence intervals, p-values and other numbers require cautious interpretation of the details.
Go to notes on statistics and research methods ↓

Li, H., Wang, Z., Ding, L., Zhang, J., & Wang, G.(2025)

The facts about the effects of pedagogical agents on learners’ cognitive load: a meta-analysis based on 24 studies

Frontiers in Psychology

View the original paper or source (external site; opens in a new tab)
No clear difference foundResearch in a related field

Adding animation may not change understanding

An experiment comparing pharmaceutical television advertisements found no clear differences in comprehension and related outcomes across formats such as live action and animation. The animated condition also received less favorable evaluations than live action.

What did the study compare?
Pharmaceutical television advertisements using live action, animation or rotoscoping
What was measured?
Comprehension, perceived risks and benefits, and behavioral intentions
Participants or setting
n=504 / n=490
What this does not establish

These findings concern the particular advertising conditions studied. They do not mean that characters or animation in general are ineffective.

YataLogic’s interpretation: Before adding motion, clarify what the numbers mean, whom the information applies to and under what conditions.

Read the study details(Adding animation may not change understanding)
Study design
Randomized comparative experiment
Comparison and conditions
Live-action versus animated versus rotoscoped pharmaceutical TV advertisements
Measures
Comprehension, risk/benefit perceptions and behavioral intentions
Main findings
No significant differences across presentation formats. The animated condition was liked less than live action.
Key figures (scales differ between studies)
n=504 / n=490
What can be said
Movement itself does not necessarily add to understanding.
Important limitations
This study does not establish that characters in general are ineffective.
Go to notes on statistics and research methods ↓

O’Donoghue, A. C., Betts, K. R., Parvanta, S., Johnson, M., Kelly, B., & Mack, N.(2021)

Effects of Animation and Rotoscoping in Direct-to-Consumer Rx TV Advertising: How Animation vs. Rotoscoping vs. Live Action Drive Perceptions and Attitudes toward Drugs

Journal of Advertising Research

View the original paper or source (external site; opens in a new tab)

Not finding a difference does not mean there is no effect in every situation. Adverse effects should also be read within the conditions studied.

How YataLogic interprets this

These are design ideas drawn from several studies for practical use. They do not guarantee the same results for your business.

What the study found

A review of research on educational guides reported small positive differences across multiple analyses of learning outcomes. However, the optimal design conditions remain unsettled.

YataLogic’s practical application

Define the explanatory task and test whether it supports understanding of your own content.

Check the original study and conditions ↑
What the study found

Research that gives the subject of learning materials human-like features, such as a face, reported positive average differences in comprehension, retention and application to other problems.

YataLogic’s practical application

Consider this approach when explaining what each component does within a system.

Check the original study and conditions ↑

What should you look at in practice?

Assess the following responses separately, according to the job assigned.

  • Did users feel the explanation was clear?
  • Can they answer questions correctly?
  • Can they explain the key points in their own words?
  • Can they apply the information to a different problem?
  • Were misunderstandings reduced?

Research notes

The main text can be understood without reading the statistics. Use these notes to check what the figures mean.

Understand the statistics and research methods

Figures supplement the findings by showing measured differences and uncertainty. Different measures cannot be converted into one common improvement percentage.

Hedges' g / SMD / Cohen's d
A standardized effect size expressing mean differences from different scales in standard-deviation units. 0.39 does not mean a 39% improvement. Describe g=.39 as a standardized difference; do not convert it into a percentage.
RCT
A comparative trial that randomly assigns participants to groups. Generally strong for causal inference, but the effect concerns the whole intervention. When other functions are added alongside a character, do not call it an isolated character effect.
Meta-analysis
A method for statistically combining results from multiple studies. When studies differ substantially, the average alone is insufficient. Also check I² and differences in populations and interventions.
NS / no significant difference
A statistically clear difference was not found. This does not necessarily prove that the effect is zero. State that no significant difference was found under these conditions.

This synthesis is YataLogic’s practical reading of multiple studies. It is not a scientifically established proprietary model.

References

This page covers 6 findings from 6 papers or sources. Different findings from the same paper are presented separately.

  1. Schroeder, N. L., Davis, R. O., & Yang, E.(2025)

    Designing and Learning With Pedagogical Agents: An Umbrella Review

    Journal of Educational Computing Research

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Learning guides show potential

  2. Liu, K., & Su, P.(2024)

    Effectiveness of facial anthropomorphism design for improving multimedia learning outcomes: systematic review and meta-analysis

    Smart Learning Environments

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Give the subject of the explanation a face or role

  3. Li, W., Kuang, Z., Leng, X., Mayer, R. E., & Wang, F.(2024)

    Role of Gesturing Onscreen Instructors in Video Lectures: A Set of Three-level Meta-analyses on the Embodiment Effect

    Educational Psychology Review

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Point to where people should look

  4. Guo, L.(2022)

    Using metacognitive prompts to enhance self-regulated learning and learning outcomes: A meta-analysis of experimental studies in computer-based learning environments

    Journal of Computer Assisted Learning

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Specific questions establish what to check

  5. Li, H., Wang, Z., Ding, L., Zhang, J., & Wang, G.(2025)

    The facts about the effects of pedagogical agents on learners’ cognitive load: a meta-analysis based on 24 studies

    Frontiers in Psychology

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Adding a guide may not reduce mental effort

  6. O’Donoghue, A. C., Betts, K. R., Parvanta, S., Johnson, M., Kelly, B., & Mack, N.(2021)

    Effects of Animation and Rotoscoping in Direct-to-Consumer Rx TV Advertising: How Animation vs. Rotoscoping vs. Live Action Drive Perceptions and Attitudes toward Drugs

    Journal of Advertising Research

    View the original paper or source (external site; opens in a new tab)

    Finding discussed: Adding animation may not change understanding

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English summaries and any translated source titles are provided by YataLogic. Linked papers and source documents have not been translated and may be in Japanese or another language.