06Build familiarity

Katene-ko

Chubu Electric Power Miraiz Co., Inc.

  • Manufacturing
  • Apps

YataLogic’s analysis

The key point of this case

Turning instructions from a company into time spent playing together under shared family rules can make energy saving easier to remember as a shared experience.

From official information

Officially documented uses

  • Comics, videos, wallpapers and coloring sheets.
  • Games that respond to touch.
See the official sources used ↓

Roles identified by YataLogic

The character’s job

  • Comics, videos, wallpapers and coloring sheets.
  • Games that respond to touch.

Application ideas from YataLogic

How could another business apply this?

Turn difficult behavior changes into short games families or teams solve together, leaving a character response and a record or wallpaper on completion.

Where is it used?

  • • Comics, videos, wallpapers and coloring sheets.
  • • Games that respond to touch.

What could you measure?

These are example measures for your own application, not reported performance figures from the featured company.

  • Familiarity
  • Trust
  • Intention to engage again
  • Intention to share
  • Intention to recommend

Sources

Consider your own business

What job could a character do for your business?

Found a relevant example? Identify your current challenge and the job you would like a character to do.

Apply these ideas to your business

Together, we consider the character’s job based on your business, customers and use situations.

Talk to YataLogic

These cases do not prove effects caused by a character alone. Officially documented uses are presented separately from YataLogic’s analysis of their roles.

Names and trademarks belong to their respective owners. YataLogic has organized these applications from public information; inclusion does not imply a partnership or endorsement by any featured company or organization. Linked originals may be in Japanese or another language.

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